Ivan Safrin
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ed04356c04
UWP stuff
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10 年之前 |
Ivan Safrin
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1e94dd59b1
Fix for playing sounds of frequency different from the Polycode internal audio engine frequency
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10 年之前 |
Ivan Safrin
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e2d71a2d90
Restored OGG loading functionality in new audio system
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10 年之前 |
Ivan Safrin
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847063c5d7
Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh
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10 年之前 |
Ivan Safrin
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fdf227ab69
Made primitives default to textured material by default, scissor box fixes in retina mode
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10 年之前 |
Ivan Safrin
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139dacdf5e
Added win32 projects for UI module and IDE
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10 年之前 |
Ivan Safrin
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56982ed0c1
Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders
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10 年之前 |
Ivan Safrin
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4c2c6a4b16
Started setting up win32 project for new branch
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10 年之前 |
Ivan Safrin
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699955795b
Added 3d physics module
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10 年之前 |
Ivan Safrin
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86644f70b0
Restored shadow mapping functionality in new renderer
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10 年之前 |
Ivan Safrin
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77b21ddac9
Fixed frustum culling in new renderer
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10 年之前 |
Ivan Safrin
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7d03421607
Rebind uniforms as well if shader binding changes (ex. a global material)
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10 年之前 |
Ivan Safrin
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bbadf1de99
Fixed attributes not being bound correctly to global materials
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10 年之前 |
Ivan Safrin
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1aa20ab8a3
Lighting in screenspace
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10 年之前 |
Ivan Safrin
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baf02aedd2
Fixed spotlights in new renderer
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10 年之前 |
Ivan Safrin
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c70d5c623f
Fixed gl renderer not clearning screen properly in some cases
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10 年之前 |
Ivan Safrin
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b6a7092fbc
Added render buffers as separate class, fixed depth not working in render textures
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10 年之前 |
Ivan Safrin
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bf60537184
More shader fixes, default material parameter fixes
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10 年之前 |
Ivan Safrin
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28904ffe28
Started on a Raspberry Pi core
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10 年之前 |
Ivan Safrin
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aa5eaa15d5
Fixed image button
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10 年之前 |
Ivan Safrin
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f13d37c4dd
Quitting fix on Mac
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10 年之前 |
Ivan Safrin
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3be841dd4b
Aesthetic and gizmo fixes in IDE
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10 年之前 |
Ivan Safrin
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049fcad267
Speed optimizations
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10 年之前 |
Ivan Safrin
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d5ac504b08
Point rendering fixes, IDE fixes
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10 年之前 |
Ivan Safrin
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0a5847d2aa
UI and IDE tweaks
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10 年之前 |
Ivan Safrin
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63eed9df32
Saving and loading textures as params with new renderer
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10 年之前 |
Ivan Safrin
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b3a9c610f1
Started implementing lighting system in new renderer
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10 年之前 |
Ivan Safrin
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bfabdb993e
Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI
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10 年之前 |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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10 年之前 |
Ivan Safrin
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8308964977
Fixed billboard entities, removed old billboard options, made icons in entity edtior in the IDE display in 2D instead of as billboards
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10 年之前 |