Ivan Safrin
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ed04356c04
UWP stuff
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10 년 전 |
Ivan Safrin
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86644f70b0
Restored shadow mapping functionality in new renderer
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10 년 전 |
Ivan Safrin
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c70d5c623f
Fixed gl renderer not clearning screen properly in some cases
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10 년 전 |
Ivan Safrin
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b6a7092fbc
Added render buffers as separate class, fixed depth not working in render textures
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10 년 전 |
Ivan Safrin
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bf60537184
More shader fixes, default material parameter fixes
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10 년 전 |
Ivan Safrin
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28904ffe28
Started on a Raspberry Pi core
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10 년 전 |
Ivan Safrin
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049fcad267
Speed optimizations
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10 년 전 |
Ivan Safrin
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d5ac504b08
Point rendering fixes, IDE fixes
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10 년 전 |
Ivan Safrin
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b3a9c610f1
Started implementing lighting system in new renderer
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10 년 전 |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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10 년 전 |
Ivan Safrin
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eb77d6dfc1
Added scissor support to the new renderer, made entities work with new scissor system
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10 년 전 |
Ivan Safrin
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35f2097752
Got IDE in new Xcode project working with proper xib and delegate, added BLEND_MODE_MATERIAL to renderer, fixed bug in UIRect rendering
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10 년 전 |
Ivan Safrin
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 년 전 |
Ivan Safrin
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2fb37bfd6b
Removed old file access wrappers, files are now accessed through the core via abstract file providers
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10 년 전 |
Ivan Safrin
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332e429c03
Line width support in new renderer
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10 년 전 |
Ivan Safrin
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aadb69e87b
Updated core sources for new folder structure
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10 년 전 |
Ivan Safrin
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 년 전 |