Commit történet

Szerző SHA1 Üzenet Dátum
  Nur Monson faa12ac8ed Fix member var init order warnings on OS X 12 éve
  cib be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 éve
  Remi Gillig 023a413d34 Fix some warnings 13 éve
  Ivan Safrin 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 13 éve
  mcc 0de95c800c Allow alpha in clear color set. Set clear color before-- not after-- clear itself. 13 éve
  Ivan Safrin 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config 13 éve
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 éve
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 éve
  Ivan Safrin 09e54f292b Reverse order flag for polygon picking 13 éve
  Ivan Safrin 6e1940bf25 Thread-safe events, adjustment Matrix for polygon picking 13 éve
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho 13 éve
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh 14 éve
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture 14 éve
  Cameron Hart cdee607137 Merge branch 'master' into pxljm 14 éve
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 éve
  Ivan Safrin 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence 14 éve
  Cameron Hart 6649ffbfdc Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const. 14 éve
  Ivan Safrin 6cb1164fc4 Added an importance property to lights. You can use it to make distant lights override closer ones. 14 éve
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 éve
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 éve
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 éve
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 éve
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. 15 éve
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 éve
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 éve