Nur Monson
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eddc2dd1fe
Change assign to compare in if statement
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12 år sedan |
Ivan Safrin
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2e7aadb9a3
Made ScreenSprite force replay on playAnimation if playing once, fixed crash in entity prop undos
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12 år sedan |
Ivan Safrin
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5e9aebe160
Added ENTITY_CAPSULE and ENTITY_TRIPLE_CIRCLE entity types to 2d physics
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12 år sedan |
Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 år sedan |
Ivan Safrin
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998e54b54e
Fixed collision only entity not setting rotation correctly
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13 år sedan |
Paul Smith
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b4eec23553
more comments
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13 år sedan |
Paul Smith
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535fb3965d
Comments cleaned up
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13 år sedan |
Paul Smith
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94b37ae225
Tested fix
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13 år sedan |
Paul Smith
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183f9bbc90
2D Physics Merge from Doomlaser and fidelity3
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13 år sedan |
Paul Smith
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2b0c8d237b
Physics entities should now be able to have mulitple fixtures
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13 år sedan |
Paul Smith
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91d48c36de
Revert "Physics entities can now use multiple fixtures"
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13 år sedan |
Paul Smith
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79bc2e8ed1
Physics entities can now use multiple fixtures
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13 år sedan |
Ivan Safrin
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d51dbac584
isClass/isKindOfClass support in class system, cast and safe_cast functions
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13 år sedan |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 år sedan |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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13 år sedan |
Ivan Safrin
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0c3a7d3954
Last of mcclure's leak fixes and destructors for examples
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13 år sedan |
Ivan Safrin
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0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
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13 år sedan |
Cameron Hart
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3e1cf09c36
Tidied 2DPhysics includes.
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14 år sedan |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 år sedan |
Ivan Safrin
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30d0f0841f
Particle emitter and 2D Physics fixes
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14 år sedan |
Ivan Safrin
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8b1ae6d785
3D Physics module, minor fixes across the board.
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14 år sedan |
Ivan Safrin
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ea513e36b8
More code cleanup, documentation, polycode build tool fixes and player fixes
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14 år sedan |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 år sedan |
Ivan Safrin
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b6e0a118d0
Various fixes plus Kinect module
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15 år sedan |
Ivan Safrin
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9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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15 år sedan |
Ivan Safrin
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552195f8a8
Started on bindings, set up old collision scene code as a module
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15 år sedan |