Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 년 전 |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 년 전 |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 년 전 |
mcc
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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13 년 전 |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 년 전 |
Ivan Safrin
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df05e5cfd0
Fixed screen shape gradients and shape stroke.
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14 년 전 |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 년 전 |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 년 전 |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 년 전 |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 년 전 |