História revízii

Autor SHA1 Správa Dátum
  Ivan Safrin 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly 12 rokov pred
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 rokov pred
  Ivan Safrin bd00899428 Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload 12 rokov pred
  Ivan Safrin a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 rokov pred
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 rokov pred
  Ivan Safrin 37ba78c602 Slight material speed improvements and additional sound stuff 13 rokov pred
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file 14 rokov pred
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support 14 rokov pred
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 rokov pred
  Cameron Hart be8f24208d Merge branch 'master' into pxljm 14 rokov pred
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 rokov pred
  Ivan Safrin f630378c48 Merge pull request #21 from LeeRichmond/master 14 rokov pred
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 rokov pred
  Lee Richmond 4070760842 Fixed memory leak. 14 rokov pred
  Ivan Safrin 4d56480a28 Fixed Xcode projects for the Player 14 rokov pred
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 rokov pred
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 rokov pred
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class 15 rokov pred
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 rokov pred