Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 81e87a9001 Removed direct transform vector access in entities due to speed and memory considerations %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin d3f13be1af SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 5e01166cf5 More fixes %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 499ac73584 More UI and IDE fixes %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin b4fe98b72c Figuring out coordinates %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin d65ceebb88 Merge pull request #239 from mcclure/frustum %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press %!s(int64=12) %!d(string=hai) anos
  mcc 92de58022e It's spelled 'frustum', not 'frustrum' %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 68587470a7 Fixed a bug where ambient color wasn't being set to black %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 3512d16811 Second part of mcclure's leak fixes %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 5f7eea2457 Added a way to switch cameras in a scene %!s(int64=14) %!d(string=hai) anos
  Cameron Hart cdee607137 Merge branch 'master' into pxljm %!s(int64=14) %!d(string=hai) anos
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence %!s(int64=14) %!d(string=hai) anos
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 6cb1164fc4 Added an importance property to lights. You can use it to make distant lights override closer ones. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode %!s(int64=14) %!d(string=hai) anos