Ivan Safrin
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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12 tahun lalu |
Ivan Safrin
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496961ce73
Fixed shader texture prop sheet, added scene label prop sheet
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12 tahun lalu |
Ivan Safrin
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912f42e31d
Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor
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12 tahun lalu |
Ivan Safrin
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 tahun lalu |
Ivan Safrin
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 tahun lalu |
Ivan Safrin
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35ddb611e7
Fixed almost all UI and IDE issues
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12 tahun lalu |
Ivan Safrin
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499ac73584
More UI and IDE fixes
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12 tahun lalu |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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12 tahun lalu |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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12 tahun lalu |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 tahun lalu |
Ivan Safrin
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b4fe98b72c
Figuring out coordinates
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12 tahun lalu |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 tahun lalu |
Ivan Safrin
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062ceef3ab
Fixed bezier curve not rebuilding after removing a point. Fixed SceneLabels not setting text correctly
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12 tahun lalu |
Ivan Safrin
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 tahun lalu |
Ivan Safrin
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bb3204a27a
Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults
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12 tahun lalu |
Ivan Safrin
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b548bbaf1e
Made labels not re-render if text and color are the same
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12 tahun lalu |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
Ivan Safrin
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2f7c95aed2
Added multiply blending mode
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13 tahun lalu |
Ivan Safrin
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f6edf81027
Premultiplied alpha support in labels
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13 tahun lalu |
Ivan Safrin
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37ba78c602
Slight material speed improvements and additional sound stuff
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13 tahun lalu |
Ivan Safrin
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e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
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13 tahun lalu |
Ivan Safrin
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1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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14 tahun lalu |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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14 tahun lalu |
Ivan Safrin
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3f22489bf4
Various bugfixes across the board
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14 tahun lalu |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 tahun lalu |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 tahun lalu |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 tahun lalu |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 tahun lalu |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 tahun lalu |