Ivan Safrin
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f80bb40afd
Converted all space indentation to tabs.
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9 anni fa |
Ivan Safrin
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f50256b085
Merge branch 'goodbye_cmake' of https://github.com/ivansafrin/Polycode into goodbye_cmake
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9 anni fa |
Ivan Safrin
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21d0173540
Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility
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9 anni fa |
Ivan Safrin
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e05ea23d6a
Updated library submodule
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9 anni fa |
Ivan Safrin
|
2ae045c27e
Linux compilation stuff
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9 anni fa |
Ivan Safrin
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bac4a857b5
Commiting generated scripts
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9 anni fa |
Ivan Safrin
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61f350d3bb
Merging with latest
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9 anni fa |
Ivan Safrin
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258a53f92b
Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality
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9 anni fa |
Ivan Safrin
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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9 anni fa |
Ivan Safrin
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feeae8c67c
Proper garbage collection for JavaScript bindings
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9 anni fa |
Ivan Safrin
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24a8d24298
JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations
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9 anni fa |
Ivan Safrin
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1fb99871ad
First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error
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9 anni fa |
Ivan Safrin
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816d8ec847
Renamed bindings script folder to not be Lua specific
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9 anni fa |
Ivan Safrin
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 anni fa |
Ivan Safrin
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b5635323e1
Started rewriting the bindings generation script to be more flexible and support multiple bindings engines
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9 anni fa |
Ivan Safrin
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a2e47ba413
Implmented audio in iOS core
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9 anni fa |
Ivan Safrin
|
9422cba1b6
Fixed symbol collision
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9 anni fa |
Ivan Safrin
|
4f70414684
Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class
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9 anni fa |
Ivan Safrin
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d36d3d7487
More JavaScript hacking tests
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9 anni fa |
Ivan Safrin
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a8677d6e67
More javascript tests
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9 anni fa |
Ivan Safrin
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1a02f4dbc9
Renderer improvements
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9 anni fa |
Ivan Safrin
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7e26201481
Cleaning up shaders, created separate mobile defaults
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9 anni fa |
Ivan Safrin
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4fbfc4742c
Cleaning up shaders, created separate mobile defaults
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9 anni fa |
Ivan Safrin
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1a41d5a749
Latest IOS stuff
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9 anni fa |
Ivan Safrin
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77aff98771
Updated to lua 5.3, broke lua for now, iOS updates
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9 anni fa |
Ivan Safrin
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8ff22aca7d
Scripting updates
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9 anni fa |
Ivan Safrin
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29346d7e9c
Some more work on new scripting system
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9 anni fa |
Ivan Safrin
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8274594791
Started on new scripting system
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9 anni fa |
Ivan Safrin
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11c32a760a
Updated Windows project, renderer bugfix
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9 anni fa |
Ivan Safrin
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966cd456b6
Recreated incorrectly named Xcode project, improved rendering speed, fixed SceneLabel texture setting incorrectly
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9 anni fa |