Commit történet

Szerző SHA1 Üzenet Dátum
  Ivan Safrin 53710dcae0 Windows fixes 13 éve
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 éve
  mcc 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c 13 éve
  Ivan Safrin 19d64a03df Fixed some stuff MingW patch broke and added mouse warp support in Windows 13 éve
  mcc 286943b14b Fix new mingw compile issues (except OpenAL) 13 éve
  mcc acd72adcf6 Merge mingw branch with 6/28 Ivan Polycode 13 éve
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 éve
  Ivan Safrin 687c75ee22 Merge branch 'master' of github.com:ivansafrin/Polycode 13 éve
  Ivan Safrin 37ba78c602 Slight material speed improvements and additional sound stuff 13 éve
  Ivan Safrin 29c653a2e6 Native Windows multi-touch support and fixes 13 éve
  Ivan Safrin 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics 13 éve
  mcc e15ae329af Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already) 14 éve
  mcc 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 éve
  Ivan Safrin e39113166b Winsock and GLSL fixes for Windows 14 éve
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support 14 éve
  Cameron Hart 94c4d628d1 Win32 compile fixes. 14 éve
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 éve
  Cameron Hart be8f24208d Merge branch 'master' into pxljm 14 éve
  Ivan Safrin a25c546297 Fixed shadows not displaying properly when objects are moved 14 éve
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 éve
  Ivan Safrin 87483bd9d8 Merge pull request #20 from bitshifter/master 14 éve
  Cameron Hart 09981b43ec Windows compile fixes for static libs. Polycode player not building yet. 14 éve
  Ivan Safrin 6cb1164fc4 Added an importance property to lights. You can use it to make distant lights override closer ones. 14 éve
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 éve
  Ivan Safrin c5ab22c40c Windows fixes 14 éve
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 éve