Ivan Safrin
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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12 yıl önce |
Ivan Safrin
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fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
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12 yıl önce |
Ivan Safrin
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ca05ac1572
Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser
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12 yıl önce |
Ivan Safrin
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99513fa3a4
Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser
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12 yıl önce |
Ivan Safrin
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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12 yıl önce |
Ivan Safrin
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80a1443ba0
Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor
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12 yıl önce |
Ivan Safrin
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72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
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12 yıl önce |
Ivan Safrin
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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12 yıl önce |
Ivan Safrin
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20165c8eca
Slight performance fixes
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12 yıl önce |
Ivan Safrin
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82afb6e6b0
Fixed rotation
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12 yıl önce |
Ivan Safrin
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81e87a9001
Removed direct transform vector access in entities due to speed and memory considerations
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12 yıl önce |
Ivan Safrin
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0822881875
Fixed mousewheel events
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12 yıl önce |
Ivan Safrin
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dc166ec2c5
Fixed double click in input events
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12 yıl önce |
Ivan Safrin
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d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
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12 yıl önce |
Ivan Safrin
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cb4d7c6bc4
Merge in with latest cherry-picked master commits
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12 yıl önce |
Ivan Safrin
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35ddb611e7
Fixed almost all UI and IDE issues
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12 yıl önce |
Ivan Safrin
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7284783d0d
More cleanup, got focus working
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12 yıl önce |
Ivan Safrin
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499ac73584
More UI and IDE fixes
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12 yıl önce |
Ivan Safrin
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f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
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12 yıl önce |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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12 yıl önce |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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12 yıl önce |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 yıl önce |
Ivan Safrin
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b4fe98b72c
Figuring out coordinates
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12 yıl önce |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 yıl önce |
Nur Monson
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4565c409f9
Add "const" to a number of methods
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12 yıl önce |
Nur Monson
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5ae3bdcd10
Use Rectangle's new Clipped() method for scissorBox
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12 yıl önce |
Nur Monson
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a1fb468f61
Add missing variable assignment in applyClone method
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12 yıl önce |
Ivan Safrin
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20f2a4a278
ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager.
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12 yıl önce |
Ivan Safrin
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09d26a02f1
Merge pull request #276 from CIB/windows-compilefix
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12 yıl önce |
cib
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b220a781fc
Fixed a bug with scissor box "inheritance"
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12 yıl önce |