Ivan Safrin
|
fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
b60472479c
Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
ca05ac1572
Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
80a1443ba0
Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor
|
%!s(int64=12) %!d(string=hai) anos |