Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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vor 12 Jahren |
Ivan Safrin
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568218f268
UAdded Undo/Redo support for select, transform, create and delete actions in entity editor, fixed torus bounding box
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vor 12 Jahren |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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vor 12 Jahren |
Ivan Safrin
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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vor 12 Jahren |
Ivan Safrin
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72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
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vor 12 Jahren |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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vor 12 Jahren |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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vor 12 Jahren |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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vor 12 Jahren |
Ivan Safrin
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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vor 13 Jahren |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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vor 14 Jahren |
Ivan Safrin
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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vor 14 Jahren |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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vor 14 Jahren |
Ivan Safrin
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69b72fe5a4
Vehicle physics, default shaders and material
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vor 14 Jahren |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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vor 14 Jahren |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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vor 14 Jahren |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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vor 15 Jahren |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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vor 15 Jahren |