Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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hace 12 años |
Ivan Safrin
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dc9f716198
Fix for render to texture aspect ratio when post processing filter is applied
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hace 14 años |
Ivan Safrin
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1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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hace 14 años |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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hace 14 años |
Ivan Safrin
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5f7eea2457
Added a way to switch cameras in a scene
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hace 14 años |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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hace 14 años |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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hace 14 años |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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hace 14 años |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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hace 14 años |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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hace 15 años |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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hace 15 años |