Historique des commits

Auteur SHA1 Message Date
  Ivan Safrin 95106f73ab Merge pull request #191 from Fidelity3/master il y a 13 ans
  mcc afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. il y a 13 ans
  Paul Smith 535fb3965d Comments cleaned up il y a 13 ans
  Paul Smith 183f9bbc90 2D Physics Merge from Doomlaser and fidelity3 il y a 13 ans
  Paul Smith 91d48c36de Revert "Physics entities can now use multiple fixtures" il y a 13 ans
  Paul Smith 79bc2e8ed1 Physics entities can now use multiple fixtures il y a 13 ans
  Ivan Safrin d51dbac584 isClass/isKindOfClass support in class system, cast and safe_cast functions il y a 13 ans
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), il y a 13 ans
  Ivan Safrin b94e900cf6 2D Physics tweaks, matrix now rebuilt on concatenated matrix request il y a 13 ans
  Ivan Safrin 0c3a7d3954 Last of mcclure's leak fixes and destructors for examples il y a 13 ans
  Ivan Safrin 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics il y a 13 ans
  Ivan Safrin b92961be84 Added collision point in world space to 2D physics il y a 14 ans
  Ivan Safrin a9234322b9 Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks il y a 14 ans
  Cameron Hart 3e1cf09c36 Tidied 2DPhysics includes. il y a 14 ans
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. il y a 14 ans
  Ivan Safrin 30d0f0841f Particle emitter and 2D Physics fixes il y a 14 ans
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. il y a 14 ans
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. il y a 14 ans
  Ivan Safrin ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes il y a 14 ans
  Ivan Safrin b6e0a118d0 Various fixes plus Kinect module il y a 15 ans
  Ivan Safrin 9bfa6cf3d3 Rebuilt and updated 2D Physics module, ported particle system to support 2D il y a 15 ans
  Ivan Safrin 552195f8a8 Started on bindings, set up old collision scene code as a module il y a 15 ans