Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Safrin fc6ec09585 Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE vor 11 Jahren
  Ivan Safrin d22fd4d668 Fixed icons in non-retina mode in the IDE vor 11 Jahren
  Ivan Safrin c498f5169e Sprite bugfixes vor 11 Jahren
  Ivan Safrin dc9b0be826 Sprite remove and rename, sprite state remove and rename vor 11 Jahren
  Ivan Safrin 9ccb1291c8 Force dynamic SDL on Linux, use custom file dialog for asset import on Linux vor 11 Jahren
  Ivan Safrin ba879693a6 Added global resource autoreload settings vor 11 Jahren
  Ivan Safrin 42004fd032 Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions vor 11 Jahren
  Ivan Safrin b514a35036 Transform matrix now always rebuilt if dirty on render vor 11 Jahren
  Ivan Safrin c103da7aaf IDE fix for non-windows platforms vor 12 Jahren
  Ivan Safrin e6653dbde3 IDE on Windows will now act properly if there are unsaved files. Switched IDE on Windows to use native menus/accelerators vor 12 Jahren
  Ivan Safrin 69df188c23 Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist vor 12 Jahren
  Ivan Safrin 9103d91b4a Switched back to rebuilding matrices on Render vor 12 Jahren
  Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes vor 12 Jahren
  Ivan Safrin bd3a75e2de Merge pull request #423 from TheCosmotect/fileops vor 12 Jahren
  Ivan Safrin eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. vor 12 Jahren
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. vor 12 Jahren
  Ethan M 509b411144 Addressed refreshing of projects so that all of their project browsers are updated after file ops. vor 12 Jahren
  Ivan Safrin 94423a0646 Removed build bat files added by pull request, windows fixes vor 12 Jahren
  Ivan Safrin 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository vor 12 Jahren
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks vor 12 Jahren
  Ivan Safrin c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE vor 12 Jahren
  Ivan Safrin 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board vor 12 Jahren
  Ivan Safrin c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning vor 12 Jahren
  Ivan Safrin 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray vor 12 Jahren
  Ivan Safrin d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh vor 12 Jahren
  Ivan Safrin 3e7e351525 IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder vor 12 Jahren
  Ivan Safrin b5bb40045f Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser vor 12 Jahren
  Ivan Safrin d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. vor 12 Jahren
  Ivan Safrin b17ab54c9e Added tab related shortcuts to OS X menu vor 12 Jahren
  Ivan Safrin bfec4da339 Added proportional resize support to UI Sizers, IDE editor holders will now resize proportionally vor 12 Jahren