コミット履歴

作者 SHA1 メッセージ 日付
  Ivan Safrin fc6ec09585 Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE 11 年 前
  Ivan Safrin c498f5169e Sprite bugfixes 11 年 前
  Ivan Safrin ff1e978028 Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites 11 年 前
  Ivan Safrin 207ed4ddbf Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools 11 年 前
  Ivan Safrin 0897b049d7 Material preview box in material prop in the IDE 11 年 前
  Ivan Safrin b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres 11 年 前
  Joachim Meyer 23cb86ad3a IDE build failed because of "'LayerProp::layerID' : only static const integral data members can be initialized within a class" it is fixing this 11 年 前
  Ivan Safrin 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 年 前
  Ivan Safrin 07b4f6c9c1 Added a simple resource pool subscription system, resource pools are now shared between entity editors and material editor, materials will update in entity editors when changed in the material editor 11 年 前
  Ivan Safrin 110ca74a1d Added bounding box visualization to entity editor, added bounding box field to entity prop sheet, changed sprite editor zoom to a slider instead of a drop down 11 年 前
  Ivan Safrin f4bec10b9a Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects 12 年 前
  Ivan Safrin 84b00735e9 Fixed cubemap editor crashing on empty cubemaps, fixed post effect editor not laying out sheets properly 12 年 前
  Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 年 前
  Ivan Safrin dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances 12 年 前
  Ivan Safrin e2d514f976 Fixed crash in Vector3Prop 12 年 前
  Ivan Safrin b45e295a6c Prevented material shader option sheets from crashing on Undo and Redo 12 年 前
  Ivan Safrin 4a3c56119f Added missing polycodeGLGetNumberv, fixed typos in IDE code 12 年 前
  Ivan Safrin eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. 12 年 前
  Ivan Safrin 6b29115c1e Fixed post filter editor not displaying texture bindings sheet correctly 12 年 前
  Ivan Safrin 489b0ef551 Restored custom entity properties sheet in the entity editor, made custom entity property entries resize properly 12 年 前
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 年 前
  Ivan Safrin e0228cb5d3 Added ability to add entities into other entities in the entity editor, fixed removal of linked resource pools from entity property view, added shortcut to deselect all in entity editor (KEY_ESCAPE) 12 年 前
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 年 前
  Ivan Safrin 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code 12 年 前
  Ivan Safrin 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values 12 年 前
  Ivan Safrin 8127c29e29 Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size 12 年 前
  Ivan Safrin 77571cf6a5 Added ability to add cameras in the scene editor, added camera property sheet, camera icons 12 年 前
  Ivan Safrin fc7d880132 Adding sounds in scene editor, hooked up sound prop sheet 12 年 前
  Ivan Safrin 892aa11319 Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly 12 年 前
  Ivan Safrin 496961ce73 Fixed shader texture prop sheet, added scene label prop sheet 12 年 前