Ivan Safrin
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b60472479c
Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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d3458b48a1
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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%!s(int64=12) %!d(string=hai) anos |
Nur Monson
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2330dd0443
Fix 'implicit conversion loses integer precision' warnings on OS X
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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Ivan Safrin
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a9234322b9
Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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5f7eea2457
Added a way to switch cameras in a scene
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Cameron Hart
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cdee607137
Merge branch 'master' into pxljm
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Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
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%!s(int64=14) %!d(string=hai) anos |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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Ivan Safrin
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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Ivan Safrin
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7a37c48787
Code clean up and documentation
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Ivan Safrin
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40b5da3e8d
Removed GenericScene in favor of just Scene, improved LUA bindings.
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Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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Ivan Safrin
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7cc9015fd0
Initial import from old repository
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%!s(int64=15) %!d(string=hai) anos |