Ivan Safrin
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fee8794a2d
Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering.
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před 9 roky |
Adam Kruckenberg
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670e1d11ad
Added experimental OpenVR module
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před 9 roky |
Ivan Safrin
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4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
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před 9 roky |
Ivan Safrin
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e89028166f
Fixed windows project, fixed memory leak in renderer
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před 9 roky |
Ivan Safrin
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4e1e0e19d9
Memory cleanup fixes
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před 9 roky |
Ivan Safrin
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09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
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před 9 roky |
Ivan Safrin
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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před 9 roky |
Ivan Safrin
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aa0e38e403
Additional IDE fixes
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před 9 roky |
Ivan Safrin
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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před 9 roky |
Joachim Meyer
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a84f334a1f
Add sensor support. Android lifecycle fixes. Add retina support.
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před 9 roky |
Joachim Meyer
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f580821ddb
Catch up with latest changes on Android. Also fix touch input.
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před 9 roky |
Joachim Meyer
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47a0e12143
Further work on Android - Rendering works now.
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před 10 roky |
Joachim Meyer
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697f3d70dc
Start on an AndroidCore
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před 10 roky |
Ivan Safrin
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e6fecb1054
Fixed rendering memory leak
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před 9 roky |
Ivan Safrin
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
Ivan Safrin
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21d0173540
Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility
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před 9 roky |
Ivan Safrin
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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před 9 roky |
Ivan Safrin
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1a02f4dbc9
Renderer improvements
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před 9 roky |
Ivan Safrin
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1a41d5a749
Latest IOS stuff
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před 9 roky |
Ivan Safrin
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11c32a760a
Updated Windows project, renderer bugfix
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před 9 roky |
Ivan Safrin
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966cd456b6
Recreated incorrectly named Xcode project, improved rendering speed, fixed SceneLabel texture setting incorrectly
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před 9 roky |
Ivan Safrin
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fe6ac9990b
Started treating meshes as resources, disabled skeletal animation for now, meshes dont get properly destroyed
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před 9 roky |
Ivan Safrin
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ba73b482ec
Fixed global material application in renderer
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před 9 roky |
Ivan Safrin
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9be3ea5d3e
Fixed threaded renderer memory access crash
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před 9 roky |
Ivan Safrin
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a465620176
Threaded renderer fixes
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před 9 roky |
Ivan Safrin
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bbab4b87ee
Fixed FP16 textures on mac
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před 10 roky |
Ivan Safrin
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af2c4106f4
Fixed attribute application in renderer
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před 10 roky |
Ivan Safrin
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50fc83b0e3
Stopped using GLKit for render, still need to implement CADisplayLink
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před 10 roky |
Ivan Safrin
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e1bf75b509
Started restructuring materials, restored screen shaders in new renderer
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před 10 roky |
Ivan Safrin
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847063c5d7
Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh
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před 10 roky |