Историја ревизија

Аутор SHA1 Порука Датум
  Ivan Safrin fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. пре 9 година
  Adam Kruckenberg 670e1d11ad Added experimental OpenVR module пре 9 година
  Ivan Safrin 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) пре 9 година
  Ivan Safrin 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) пре 9 година
  Ivan Safrin 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear пре 9 година
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. пре 9 година
  Ivan Safrin f80bb40afd Converted all space indentation to tabs. пре 9 година
  Ivan Safrin 79ea449ace Started on some iOS stuff пре 10 година
  Ivan Safrin 86644f70b0 Restored shadow mapping functionality in new renderer пре 10 година
  Ivan Safrin 77b21ddac9 Fixed frustum culling in new renderer пре 10 година
  Ivan Safrin 1aa20ab8a3 Lighting in screenspace пре 10 година
  Ivan Safrin b6a7092fbc Added render buffers as separate class, fixed depth not working in render textures пре 10 година
  Ivan Safrin b3a9c610f1 Started implementing lighting system in new renderer пре 10 година
  Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) пре 10 година
  Ivan Safrin eb77d6dfc1 Added scissor support to the new renderer, made entities work with new scissor system пре 10 година
  Ivan Safrin 2fb37bfd6b Removed old file access wrappers, files are now accessed through the core via abstract file providers пре 10 година
  Ivan Safrin aadb69e87b Updated core sources for new folder structure пре 10 година
  Ivan Safrin 97f5c36acd Removed CMake, created new folder structure for the repo пре 10 година