Historique des commits

Auteur SHA1 Message Date
  Ivan Safrin fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. il y a 9 ans
  Ivan Safrin 4992d52d5e Windows fixes for latest code il y a 9 ans
  Ivan Safrin 5ef4358101 Added some convenience methods for manual material creation il y a 9 ans
  Ivan Safrin 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) il y a 9 ans
  Ivan Safrin 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear il y a 9 ans
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. il y a 9 ans
  Ivan Safrin f80bb40afd Converted all space indentation to tabs. il y a 9 ans
  Ivan Safrin 21d0173540 Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility il y a 9 ans
  Ivan Safrin 966cd456b6 Recreated incorrectly named Xcode project, improved rendering speed, fixed SceneLabel texture setting incorrectly il y a 9 ans
  Ivan Safrin 9be3ea5d3e Fixed threaded renderer memory access crash il y a 9 ans
  Ivan Safrin a465620176 Threaded renderer fixes il y a 9 ans
  Ivan Safrin e1bf75b509 Started restructuring materials, restored screen shaders in new renderer il y a 10 ans
  Ivan Safrin a83c7fa5b9 Started restoring screen shader functionality in new renderer il y a 10 ans
  Ivan Safrin bbadf1de99 Fixed attributes not being bound correctly to global materials il y a 10 ans
  Ivan Safrin bf60537184 More shader fixes, default material parameter fixes il y a 10 ans
  Ivan Safrin 63eed9df32 Saving and loading textures as params with new renderer il y a 10 ans
  Ivan Safrin b3a9c610f1 Started implementing lighting system in new renderer il y a 10 ans
  Ivan Safrin aadb69e87b Updated core sources for new folder structure il y a 10 ans
  Ivan Safrin 97f5c36acd Removed CMake, created new folder structure for the repo il y a 10 ans