Ivan Safrin
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4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
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преди 9 години |
Ivan Safrin
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f80bb40afd
Converted all space indentation to tabs.
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преди 9 години |
Ivan Safrin
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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преди 9 години |
Ivan Safrin
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139dacdf5e
Added win32 projects for UI module and IDE
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преди 10 години |
Ivan Safrin
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3be841dd4b
Aesthetic and gizmo fixes in IDE
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преди 10 години |
Ivan Safrin
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bfabdb993e
Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI
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преди 10 години |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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преди 10 години |
Ivan Safrin
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97f5c36acd
Removed CMake, created new folder structure for the repo
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преди 10 години |