Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Safrin 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press vor 12 Jahren
  Ivan Safrin dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied vor 14 Jahren
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh vor 14 Jahren
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture vor 14 Jahren
  Ivan Safrin 5f7eea2457 Added a way to switch cameras in a scene vor 14 Jahren
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. vor 14 Jahren
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. vor 14 Jahren
  Ivan Safrin c9406f5051 Code cleanup and documentation. vor 14 Jahren
  Ivan Safrin 7a37c48787 Code clean up and documentation vor 14 Jahren
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. vor 15 Jahren
  Ivan Safrin 7cc9015fd0 Initial import from old repository vor 15 Jahren