Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 21d0173540 Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 9422cba1b6 Fixed symbol collision %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 4f70414684 Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 8ff22aca7d Scripting updates %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 8274594791 Started on new scripting system %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin fe6ac9990b Started treating meshes as resources, disabled skeletal animation for now, meshes dont get properly destroyed %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 6c95519d53 Removed font manager, fonts now managed by ResourceManager %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin d7af3ddc81 Moved resource parsing to a dynamic ResourceLoader system. Added ability to provide custom resource loaders. Removed old addDirResource method, now resources are parsed using loadResourcesFromFolder method of ResourcePool %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin 9402fd310c Made file providers capable of accepting a source string, via the Core's addSource and removeSource methods, moved old addArchive method from resource manager and reimplemented it as a source for physfs file provider of type 'archive', made the basic file provider accept folders as a source of type 'folder' %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin 97f5c36acd Removed CMake, created new folder structure for the repo %!s(int64=10) %!d(string=hai) anos