Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 83096dc88f Merge pull request #432 from wivlaro/polyimport-ignore-non-triangles %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin af76636deb Merge pull request #442 from wivlaro/particle-emitter-update-rate %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 6a5dbbf15f Merge pull request #440 from wivlaro/no-update-disabled %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 87a5a2acae Merge pull request #431 from wivlaro/mingw-fixes %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin e16cd04458 Manual merge of pull request #424. https://github.com/ivansafrin/Polycode/pull/424 %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin bd3a75e2de Merge pull request #423 from TheCosmotect/fileops %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 1692560548 Merge pull request #417 from TheCosmotect/fnfind %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 96fc56257a Merge pull request #414 from CraigMesdag/master %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin d1ab4ee321 Merge pull request #413 from natelo/screenrewrite %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 722e5a458a Manual merge of pull request #394 %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin c2963c38be Moved FTLibrary handle into FontManager %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin ffe0ba5a39 Manual cherry picking of pull request #392 %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 3d843359e1 Merge pull request #434 from wivlaro/linux-build-fix-getopt-override %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 8ffa458e82 Physics scene tweaks, Sprite editor preview now set to correct blending, will size correctly %!s(int64=12) %!d(string=hai) anos
  Bill Robinson e111cc163d Disabled entities are not supposed to be updated %!s(int64=12) %!d(string=hai) anos
  Bill Robinson c99fdd658c Particle emitter default update rate should match frame rate %!s(int64=12) %!d(string=hai) anos
  Bill Robinson 15dbc3e0b2 Zero-length allocation fix for font glyph sheet %!s(int64=12) %!d(string=hai) anos
  Bill Robinson 4205ef20a8 Mesh-based text-from-spritesheet renderer %!s(int64=12) %!d(string=hai) anos
  Bill Robinson 0bd6c237c6 Camera clone fixes for camera with projection mode %!s(int64=12) %!d(string=hai) anos
  Bill Robinson cd7aefd2d9 Added frustum support from Camera. Cleaned up projection code a bit. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 871baa107f Fixed crash on deleting entities in entity editor %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 568218f268 UAdded Undo/Redo support for select, transform, create and delete actions in entity editor, fixed torus bounding box %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin fe21b9fa92 Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 6b29115c1e Fixed post filter editor not displaying texture bindings sheet correctly %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 489b0ef551 Restored custom entity properties sheet in the entity editor, made custom entity property entries resize properly %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 48b186021c Entity Instances will now reload in the entity editor when the linked file is re-saved %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 74e0c2c4e3 Skeleton animations now reference bones by bone name, not by index. (WARNING: Skeleton animation format has changed, animations need to be reimported). Fixed a bug in polyimport where the skeleton wouldn't get exported if a prefix wasn't specified %!s(int64=12) %!d(string=hai) anos