Ivan Safrin
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0ed9d27bda
Saving and loading particle systems in entity editor, tweaked particle shader to take into account vertex color alpha
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12 lat temu |
Ivan Safrin
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722a6bc095
Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values
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12 lat temu |
Ivan Safrin
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ecd40648f2
Tweaked default shaders, re-enabled UITextInput calculating word wrap on setText, added debug printout to polyimport
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12 lat temu |
Ivan Safrin
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9ded3c1458
Fixed LuaJIT support, fixed shader alpha when fog is enabled
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13 lat temu |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 lat temu |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 lat temu |
Ivan Safrin
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0ea079f5f6
Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers.
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14 lat temu |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 lat temu |
Ivan Safrin
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69b72fe5a4
Vehicle physics, default shaders and material
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14 lat temu |