Ivan Safrin
|
680509fa3b
Added a way for event handlers to cancel subsequent executions of an event
|
10 سال پیش |
Ivan Safrin
|
d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
|
12 سال پیش |
Ivan Safrin
|
394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
|
12 سال پیش |
Ivan Safrin
|
417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
|
12 سال پیش |
Ivan Safrin
|
1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
|
12 سال پیش |
mcc
|
afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
|
13 سال پیش |
Ivan Safrin
|
a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
|
13 سال پیش |
Ivan Safrin
|
24d0347b15
Find support in UITextInput and IDE text editor
|
13 سال پیش |
Ivan Safrin
|
6e1940bf25
Thread-safe events, adjustment Matrix for polygon picking
|
13 سال پیش |
Ivan Safrin
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 سال پیش |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 سال پیش |
Cameron Hart
|
7fe8f5c173
Made a lot of read only methods const and parameters const reference where possible to avoid copies.
|
14 سال پیش |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
14 سال پیش |
Ivan Safrin
|
7a37c48787
Code clean up and documentation
|
14 سال پیش |
Ivan Safrin
|
6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
|
15 سال پیش |
Ivan Safrin
|
7cc9015fd0
Initial import from old repository
|
15 سال پیش |