커밋 기록

작성자 SHA1 메시지 날짜
  Ivan Safrin 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance 10 년 전
  Joachim Meyer a2c0e73a5e Adding tiling value to ScenePrimitives. Except Ico- and Octosphere. 10 년 전
  Ivan Safrin 5f660b6530 Added an OBJ file saving feature to Mesh 11 년 전
  Ivan Safrin 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 년 전
  Ivan Safrin a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 년 전
  Ivan Safrin 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access 11 년 전
  Ivan Safrin a62e4dfdf0 Merge pull request #492 from wivlaro/icosphere-primitive 11 년 전
  Ivan Safrin b9b698d016 Merge pull request #484 from wivlaro/mesh-vertex-removal-functions 11 년 전
  Bill Robinson cfcd9d5668 Added octosphere and optimized subdivider so it doesn't make too many vertices. 11 년 전
  Bill Robinson ce9ad51859 Icospheres are useful primitives to have around. If you need a sphere with even distribution of triangles 11 년 전
  Bill Robinson 703a286013 Mesh vertex manipulation utilities 11 년 전
  bagobor 6ce695a414 -added explicit keywords 11 년 전
  Ivan Safrin bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly 11 년 전
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 년 전
  Ivan Safrin 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 년 전
  Ivan Safrin 289d46be7b Made xyzuv addVertex be the default addVertex for bindings, added none blending mode to blending mode drop down in material editor 12 년 전
  Ivan Safrin d2d63bd2d8 Fixed options being reversed in torus mesh, fixed hit areas on the rotate gizmo 12 년 전
  Ivan Safrin 3c419a0c53 Added a camera fov frustum visualizer to the 3d editor 12 년 전
  Ivan Safrin 6478b258ef Converted all primitives to use indexed vertices, rewrote normal and tangent genration to be much faster (will not generate smooth normals/tangents for unconnected non-indexed faces anymore) 12 년 전
  Ivan Safrin 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates 12 년 전
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 년 전
  Ivan Safrin a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 년 전
  Ivan Safrin 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray 12 년 전
  Ivan Safrin fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 년 전
  Ivan Safrin 0d9f0022ac Removed old unsupported mesh type 13 년 전
  Ivan Safrin 272e763c7a LINE_LOOP_MESH support 13 년 전
  Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
  Ivan Safrin 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer 13 년 전
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 년 전
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 년 전