Ivan Safrin
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c2e34bec43
Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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722a6bc095
Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
Cameron Hart
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6649ffbfdc
Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const.
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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6cb1164fc4
Added an importance property to lights. You can use it to make distant lights override closer ones.
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Ivan Safrin
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67e5654afc
Changed private members to protected in non-manager classes.
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Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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Ivan Safrin
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7a37c48787
Code clean up and documentation
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Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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Ivan Safrin
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7cc9015fd0
Initial import from old repository
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