Ivan Safrin
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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vor 10 Jahren |
Ivan Safrin
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11b46b0dfa
Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far
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vor 11 Jahren |
Ivan Safrin
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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vor 11 Jahren |
Ivan Safrin
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e014f65a05
Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac
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vor 11 Jahren |
Ivan Safrin
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92e34b684a
Added basic Oculus Rift support module, added manual projection matrix mode for Camera, added a way to set projection matrix manually in Renderer
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vor 12 Jahren |
Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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vor 12 Jahren |
Bill Robinson
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2622a60861
Changed Camera projection mode to just be an int and added a bit more explanation.
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vor 12 Jahren |
Bill Robinson
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0bd6c237c6
Camera clone fixes for camera with projection mode
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vor 12 Jahren |
Bill Robinson
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cd7aefd2d9
Added frustum support from Camera. Cleaned up projection code a bit.
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vor 12 Jahren |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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vor 12 Jahren |
Ivan Safrin
|
2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
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vor 12 Jahren |
Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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vor 12 Jahren |
Ivan Safrin
|
8127c29e29
Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size
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vor 12 Jahren |
Ivan Safrin
|
77571cf6a5
Added ability to add cameras in the scene editor, added camera property sheet, camera icons
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vor 12 Jahren |
Ivan Safrin
|
d3458b48a1
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
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vor 12 Jahren |
Ivan Safrin
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20165c8eca
Slight performance fixes
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vor 12 Jahren |
Ivan Safrin
|
d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
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vor 12 Jahren |
Ivan Safrin
|
cb4d7c6bc4
Merge in with latest cherry-picked master commits
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vor 12 Jahren |
Ivan Safrin
|
5e01166cf5
More fixes
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vor 12 Jahren |
Ivan Safrin
|
78a335bf20
Started on reworking input events to be based on ray/box intersection
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vor 12 Jahren |
Ivan Safrin
|
03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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vor 12 Jahren |
Ivan Safrin
|
893a282ef1
First step towards merging Scenes and Screens
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vor 12 Jahren |
Ivan Safrin
|
2365cebc9b
Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly
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vor 12 Jahren |
Ivan Safrin
|
394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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vor 12 Jahren |
cib
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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vor 12 Jahren |
mcc
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92de58022e
It's spelled 'frustum', not 'frustrum'
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vor 12 Jahren |
Ivan Safrin
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53710dcae0
Windows fixes
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vor 13 Jahren |
Ivan Safrin
|
1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
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vor 13 Jahren |
Ivan Safrin
|
0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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vor 13 Jahren |
Ivan Safrin
|
dfd6ba1da4
More leak fixes from mcclure
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vor 13 Jahren |