Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Safrin 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance vor 10 Jahren
  Ivan Safrin a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files vor 11 Jahren
  Ivan Safrin 264d34cc94 Fixed near and far variables not working in Windows cause MSVC treats them as constants, added latest files to IDE MSVC project vor 12 Jahren
  Bill Robinson 39028aba18 Trivial support for newlines and tabs in text mesh vor 12 Jahren
  Bill Robinson 15dbc3e0b2 Zero-length allocation fix for font glyph sheet vor 12 Jahren
  Bill Robinson 4205ef20a8 Mesh-based text-from-spritesheet renderer vor 12 Jahren