Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Safrin 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance há 10 anos atrás
  Ivan Safrin 0f362f25d7 Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods há 10 anos atrás
  Ivan Safrin 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far há 11 anos atrás
  Ivan Safrin 98042c1598 Fixed a crash because of uninitialized gl function pointer, Disabled console in the IDE on windows há 11 anos atrás
  Ivan Safrin ecb0a55466 Fix for missing gl function on Windows há 11 anos atrás
  Ivan Safrin 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning há 11 anos atrás
  Ivan Safrin a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files há 11 anos atrás
  Ivan Safrin 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access há 11 anos atrás
  Ivan Safrin 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor há 11 anos atrás
  Ivan Safrin 90d7ac7802 Merge pull request #489 from wivlaro/number-is-single-support há 11 anos atrás
  Bill Robinson 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere há 12 anos atrás
  Bill Robinson 33e1e9516f Removed superfluous screen clearing há 11 anos atrás
  Ivan Safrin d04287241d Minor speed improvements to vertex array generation há 11 anos atrás
  Ivan Safrin 92e34b684a Added basic Oculus Rift support module, added manual projection matrix mode for Camera, added a way to set projection matrix manually in Renderer há 12 anos atrás
  Ivan Safrin 264d34cc94 Fixed near and far variables not working in Windows cause MSVC treats them as constants, added latest files to IDE MSVC project há 12 anos atrás
  Ivan Safrin 4a3c56119f Added missing polycodeGLGetNumberv, fixed typos in IDE code há 12 anos atrás
  Bill Robinson cd7aefd2d9 Added frustum support from Camera. Cleaned up projection code a bit. há 12 anos atrás
  Ivan Safrin 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor há 12 anos atrás
  Ivan Safrin ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. há 12 anos atrás
  Ivan Safrin 88c42a25b1 Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes há 12 anos atrás
  Ivan Safrin 8127c29e29 Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size há 12 anos atrás
  Ivan Safrin 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates há 12 anos atrás
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly há 12 anos atrás
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks há 12 anos atrás
  Ivan Safrin ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser há 12 anos atrás
  Ivan Safrin c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE há 12 anos atrás
  Ivan Safrin 8483490abf Fixed ray picking in retina display mode há 12 anos atrás
  Ivan Safrin c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning há 12 anos atrás
  Ivan Safrin d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh há 12 anos atrás
  Ivan Safrin d0c9df43ad Added alpha test threshold as a Renderer option, added new options to polyimport (polyimport flags changed) há 12 anos atrás