Commit History

作者 SHA1 備註 提交日期
  Ivan Safrin eb5c8c93b4 Particle tweaks 10 年之前
  Ivan Safrin 1d9bd16482 Moved particles to fixed update, fixed world space particles jittering, world space particles now reset to emitter position properly 10 年之前
  Ivan Safrin 213fd02556 Fixed mesh particle emitter to work with new mesh system 11 年之前
  Ivan Safrin a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 年之前
  Ivan Safrin 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access 11 年之前
  Bill Robinson c5b4e9eed9 Wrong type warning. false should be NULL 11 年之前
  Ivan Safrin 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 年之前
  Ivan Safrin bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly 11 年之前
  Ivan Safrin 00523995f2 Added a color variation setting to particle system 11 年之前
  Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 年之前
  Ivan Safrin 5345dbe0f1 Added a trigger method to the particle system, added an accessor for the top level resource pool in the entity instance 12 年之前
  Bill Robinson c99fdd658c Particle emitter default update rate should match frame rate 12 年之前
  Ivan Safrin eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. 12 年之前
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 年之前
  Ivan Safrin 6478b258ef Converted all primitives to use indexed vertices, rewrote normal and tangent genration to be much faster (will not generate smooth normals/tangents for unconnected non-indexed faces anymore) 12 年之前
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 年之前
  Ivan Safrin 912f42e31d Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor 12 年之前
  Ivan Safrin fa1b054f01 Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor 12 年之前
  Ivan Safrin 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff 12 年之前
  Ivan Safrin 7284783d0d More cleanup, got focus working 12 年之前
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens 12 年之前
  Nur Monson 4565c409f9 Add "const" to a number of methods 12 年之前
  Nur Monson ddc006fb73 Fixed assignment-to-self warnings on OS X 12 年之前
  Nur Monson faa12ac8ed Fix member var init order warnings on OS X 12 年之前
  Ivan Safrin ffd147a855 Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems. 12 年之前
  Ivan Safrin 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 年之前
  Ivan Safrin 65f80c19cd Fixed 3d particles 13 年之前
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 年之前
  Ivan Safrin e8f410d869 Fixes for binding build on Mac OS X, removed lua files from repo 13 年之前
  Ivan Safrin e998cf2e27 Fixed VPLANE primitive, minor tweaks (forgot exactly what) 14 年之前