Ivan Safrin
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 rokov pred |
Ivan Safrin
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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11 rokov pred |
Ivan Safrin
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c2e34bec43
Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes
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12 rokov pred |
Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 rokov pred |
Bill Robinson
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cd7aefd2d9
Added frustum support from Camera. Cleaned up projection code a bit.
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12 rokov pred |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 rokov pred |
Ivan Safrin
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78a310b2b5
Added support for turning off key repeat in CoreInput, SceneLights will now remove themselves from the Scene in their destructor, Entity editor will now ignore shortcuts if not focused, added support for constraining Scene input to the camera viewport, entity editor will now ignore mouse input outside of its scene viewport
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12 rokov pred |
Ivan Safrin
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160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
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12 rokov pred |
Ivan Safrin
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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12 rokov pred |
Ivan Safrin
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7284783d0d
More cleanup, got focus working
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12 rokov pred |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 rokov pred |
Ivan Safrin
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096ec070c0
Only use FP16 framebuffers if specified in material file
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14 rokov pred |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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14 rokov pred |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 rokov pred |
Cameron Hart
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6649ffbfdc
Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const.
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14 rokov pred |
Ivan Safrin
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6cb1164fc4
Added an importance property to lights. You can use it to make distant lights override closer ones.
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14 rokov pred |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 rokov pred |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 rokov pred |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 rokov pred |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 rokov pred |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 rokov pred |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 rokov pred |