Ivan Safrin
|
8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
|
11 rokov pred |
Ivan Safrin
|
34e47016f3
LocalShaderParam data setters and getters will no longer crash if incorrect type is used
|
11 rokov pred |
Bill Robinson
|
7065727c35
More complete messages about loading shader data
|
11 rokov pred |
Ivan Safrin
|
07b4f6c9c1
Added a simple resource pool subscription system, resource pools are now shared between entity editors and material editor, materials will update in entity editors when changed in the material editor
|
11 rokov pred |
Ivan Safrin
|
dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
|
12 rokov pred |
Ivan Safrin
|
bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
|
12 rokov pred |
Ivan Safrin
|
8a4923f08b
Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository
|
12 rokov pred |
Ivan Safrin
|
160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
|
12 rokov pred |
Ivan Safrin
|
394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
|
12 rokov pred |
Ivan Safrin
|
f0379ea118
Fixed compilation on Windows
|
12 rokov pred |
Ivan Safrin
|
a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
|
12 rokov pred |
Nur Monson
|
c9db46302c
Fix format string warnings on OS X
|
12 rokov pred |
Ivan Safrin
|
417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
|
12 rokov pred |
Ivan Safrin
|
073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
|
12 rokov pred |
Ivan Safrin
|
403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
|
12 rokov pred |
mcc
|
a0a7c109b6
ShaderBinding::addLocalParam should return the newly created LocalShaderParam
|
13 rokov pred |
Ivan Safrin
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
13 rokov pred |
mcc
|
4fc918057f
Add methods so that shader binding params can be used with Lua
|
14 rokov pred |
Cameron Hart
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
14 rokov pred |
Ivan Safrin
|
19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
|
14 rokov pred |
Ivan Safrin
|
f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
|
14 rokov pred |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
14 rokov pred |
Ivan Safrin
|
7a37c48787
Code clean up and documentation
|
14 rokov pred |
Ivan Safrin
|
6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
|
15 rokov pred |
Ivan Safrin
|
7cc9015fd0
Initial import from old repository
|
15 rokov pred |