Historial de Commits

Autor SHA1 Mensaje Fecha
  Ivan Safrin aa68c6dcbe Merge pull request #522 from fodinabor/FixIDEMenuWin hace 11 años
  Joachim Meyer 35aedc4b92 Browser behaves now as @ivansafrin suggested in #222 (Fixes: #222) hace 11 años
  Ivan Safrin d40a6f7c1e Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash hace 11 años
  Joachim Meyer 75bb5070c7 Add WinIDEView to IDEApp hace 11 años
  Ivan Safrin fc6ec09585 Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE hace 11 años
  Ivan Safrin d22fd4d668 Fixed icons in non-retina mode in the IDE hace 11 años
  Ivan Safrin c498f5169e Sprite bugfixes hace 11 años
  Ivan Safrin dc9b0be826 Sprite remove and rename, sprite state remove and rename hace 11 años
  Ivan Safrin 9ccb1291c8 Force dynamic SDL on Linux, use custom file dialog for asset import on Linux hace 11 años
  Ivan Safrin ba879693a6 Added global resource autoreload settings hace 11 años
  Ivan Safrin 42004fd032 Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions hace 11 años
  Ivan Safrin b514a35036 Transform matrix now always rebuilt if dirty on render hace 11 años
  Ivan Safrin c103da7aaf IDE fix for non-windows platforms hace 12 años
  Ivan Safrin e6653dbde3 IDE on Windows will now act properly if there are unsaved files. Switched IDE on Windows to use native menus/accelerators hace 12 años
  Ivan Safrin 69df188c23 Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist hace 12 años
  Ivan Safrin 9103d91b4a Switched back to rebuilding matrices on Render hace 12 años
  Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes hace 12 años
  Ivan Safrin bd3a75e2de Merge pull request #423 from TheCosmotect/fileops hace 12 años
  Ivan Safrin eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. hace 12 años
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. hace 12 años
  Ethan M 509b411144 Addressed refreshing of projects so that all of their project browsers are updated after file ops. hace 12 años
  Ivan Safrin 94423a0646 Removed build bat files added by pull request, windows fixes hace 12 años
  Ivan Safrin 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository hace 12 años
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks hace 12 años
  Ivan Safrin c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE hace 12 años
  Ivan Safrin 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board hace 12 años
  Ivan Safrin c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning hace 12 años
  Ivan Safrin 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray hace 12 años
  Ivan Safrin d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh hace 12 años
  Ivan Safrin 3e7e351525 IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder hace 12 años