Ivan Safrin
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386b346ffd
Collision objects will no longer act as solid objects to physics objects but will track collisions with them
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před 10 roky |
Ivan Safrin
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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před 11 roky |
Ivan Safrin
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8654b57335
Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default
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před 11 roky |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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před 12 roky |
Ivan Safrin
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3512d16811
Second part of mcclure's leak fixes
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před 13 roky |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
Ivan Safrin
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a9234322b9
Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks
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před 14 roky |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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před 14 roky |
Ivan Safrin
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146e89033a
Added comparison operator overloaders to Color, added remove methods to 3D Physics scenes
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před 14 roky |
Ivan Safrin
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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před 14 roky |
Ivan Safrin
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b92ecca496
Added minizip to the repo, some fixes
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před 14 roky |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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před 14 roky |
Ivan Safrin
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8b1ae6d785
3D Physics module, minor fixes across the board.
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před 14 roky |
Ivan Safrin
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ea513e36b8
More code cleanup, documentation, polycode build tool fixes and player fixes
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před 14 roky |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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před 15 roky |
Ivan Safrin
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9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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před 15 roky |
Ivan Safrin
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552195f8a8
Started on bindings, set up old collision scene code as a module
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před 15 roky |