mcc
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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e01cd22654
SDL Core fixes, enabled TUIO on Linux
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Ivan Safrin
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634df503e7
Moved networking module into the core
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mcc
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22c059054f
Minor Linux fixes: Don't build TUIO, support warpCursor()
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mcc
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286943b14b
Fix new mingw compile issues (except OpenAL)
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Ivan Safrin
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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Ivan Safrin
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40ee2aafec
Revisiting UI Module and IDE
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Ivan Safrin
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7d67448ade
Linux and example fixes
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Ivan Safrin
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18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
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Ivan Safrin
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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%!s(int64=14) %!d(string=hai) anos |
Cameron Hart
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9f38b84a21
Added comment on CMake FindBullet requiring recent versions of CMake.
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Cameron Hart
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04a8c6eb3e
Got Polycode compiling in release with generated external libs! Just need to do some work to get Bullet and Box2D behaving in debug.
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%!s(int64=14) %!d(string=hai) anos |
Cameron Hart
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13acabc1e4
Made some progress getting a Windows CMake build going.
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%!s(int64=14) %!d(string=hai) anos |
Cameron Hart
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3be9f60f6d
Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet.
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%!s(int64=14) %!d(string=hai) anos |