Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 14ff32c986 Added ability to register focus child without adding it to the UI element, separete groups of focusable elements now tab through seamlessly in IDE prop sheets, moved some more IDE inputs to be tabbable %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin b4b8130dad Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild %!s(int64=10) %!d(string=hai) anos
  Joachim Meyer cee22aae46 Fix getHeight() - it now more looks for the highest label but for the whole height of the UIMultilineLabel. %!s(int64=11) %!d(string=hai) anos
  Joachim Meyer 49b533b922 Fix UIMultilineLabels to return the correct width and height. %!s(int64=11) %!d(string=hai) anos
  Joachim Meyer 6bea25ddac Color of UIMultilineLabel is now set directly to the labels %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 3a359fa545 Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 73c9c27a6c UI tweaks, light theme %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 124e0641ba Optimized UI rendering %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 35ddb611e7 Fixed almost all UI and IDE issues %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 7284783d0d More cleanup, got focus working %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin d5e2bbf406 First pass at resolving changes in the IDE code %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens %!s(int64=12) %!d(string=hai) anos
  cib 17c51168dd Started work on fix for #238 %!s(int64=12) %!d(string=hai) anos
  cib 87a0880928 Added doxygen comments to UIElement %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers %!s(int64=13) %!d(string=hai) anos