Historie revizí

Autor SHA1 Zpráva Datum
  Ivan Safrin c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE před 12 roky
  Ivan Safrin 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board před 12 roky
  Ivan Safrin d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. před 12 roky
  Ivan Safrin 124e0641ba Optimized UI rendering před 12 roky
  Ivan Safrin 35ddb611e7 Fixed almost all UI and IDE issues před 12 roky
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens před 12 roky
  Nur Monson 6d26f9d4d1 Make sure all UIElements descend from UIElement před 12 roky
  Nur Monson 9d23ff302a Fix "unused variable" warnings on OS X před 12 roky
  Ethan M caaa0c85ad Setup UITrees and UITreeContainers to differentiate between node selection by keyboard and by mouse. Removed ability to optionally select a node in UITreeContainer::scrollToNode() method. Removed ability to travel to first child node via right arrow key (use down). před 12 roky
  Ivan Safrin f76540fd9a Merged in TheCosmotect's arrow navigation pull request před 12 roky
  Ivan Safrin 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor před 13 roky
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
  Ivan Safrin 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers před 13 roky
  Ivan Safrin b542cb80e5 Made dragging in UITree have a delay of a few pixels před 13 roky
  Ivan Safrin 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE před 14 roky
  Ivan Safrin d26cf8d996 More IDE stuff před 14 roky
  Ivan Safrin 40ee2aafec Revisiting UI Module and IDE před 14 roky
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. před 14 roky
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now před 15 roky
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class před 15 roky
  Ivan Safrin 7cc9015fd0 Initial import from old repository před 15 roky