Ivan Safrin
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1659aa47ce
Text input fields now select all on gaining focus, invisible and/or disabled UI elements will no longer focus on tab, added support for disabling focus elements when their parent prop is disabled, primitive sheet in IDE entity editor will not tab through disabled fields now
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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14ff32c986
Added ability to register focus child without adding it to the UI element, separete groups of focusable elements now tab through seamlessly in IDE prop sheets, moved some more IDE inputs to be tabbable
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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167c2653a3
Merge pull request #524 from fodinabor/UIMultilineLabelFixes
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%!s(int64=11) %!d(string=hai) anos |
Joachim Meyer
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cee22aae46
Fix getHeight() - it now more looks for the highest label but for the whole height of the UIMultilineLabel.
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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%!s(int64=11) %!d(string=hai) anos |
Joachim Meyer
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49b533b922
Fix UIMultilineLabels to return the correct width and height.
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%!s(int64=11) %!d(string=hai) anos |
Joachim Meyer
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6bea25ddac
Color of UIMultilineLabel is now set directly to the labels
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%!s(int64=11) %!d(string=hai) anos |
Joachim Meyer
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d35ce6cbcd
Fix UIMultilineLabel getText() - and some further functions
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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f4bec10b9a
Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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3a359fa545
Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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9af19e3e13
Fixed project title
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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73c9c27a6c
UI tweaks, light theme
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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28eda7e3a1
Fixed reversed image offsets, fixed image editor
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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124e0641ba
Optimized UI rendering
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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35ddb611e7
Fixed almost all UI and IDE issues
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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7284783d0d
More cleanup, got focus working
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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499ac73584
More UI and IDE fixes
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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d5e2bbf406
First pass at resolving changes in the IDE code
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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%!s(int64=12) %!d(string=hai) anos |