Commit Verlauf

Autor SHA1 Nachricht Datum
  Joachim Meyer a41c82fd2c Fixing left and right klick doubleclick toggleing in the UITree. Adding doubleclick to the NewFileWindow. vor 11 Jahren
  Joachim Meyer 8acb29da25 UITree nodes with children will now toggleCollapsed when doubleclicked. When you doubleclick in the ExampleBrowser an example it will open automatically. vor 11 Jahren
  Ivan Safrin 7e5c38fdc5 Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset vor 11 Jahren
  Ivan Safrin c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE vor 12 Jahren
  Ivan Safrin 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board vor 12 Jahren
  Ivan Safrin c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning vor 12 Jahren
  Ivan Safrin d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. vor 12 Jahren
  Ivan Safrin 124e0641ba Optimized UI rendering vor 12 Jahren
  Ivan Safrin 499ac73584 More UI and IDE fixes vor 12 Jahren
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff vor 12 Jahren
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera vor 12 Jahren
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens vor 12 Jahren
  Ivan Safrin 14890293f8 UITextInput speedups, bugfixes vor 12 Jahren
  Nur Monson 6d26f9d4d1 Make sure all UIElements descend from UIElement vor 12 Jahren
  Ethan M caaa0c85ad Setup UITrees and UITreeContainers to differentiate between node selection by keyboard and by mouse. Removed ability to optionally select a node in UITreeContainer::scrollToNode() method. Removed ability to travel to first child node via right arrow key (use down). vor 12 Jahren
  Ivan Safrin f76540fd9a Merged in TheCosmotect's arrow navigation pull request vor 12 Jahren
  Ivan Safrin 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks vor 12 Jahren
  Ivan Safrin 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor vor 13 Jahren
  Ivan Safrin 134576cae7 Tons of Windows fixes vor 13 Jahren
  Ivan Safrin b203a668cd Added UIMenuBar, fixed UI destructor crashes, fixed Linux disk operations, added openURL on Linux, Linux IDE now uses a custom menu bar, more IDE fixes vor 13 Jahren
  mcc 73035453bb Rewrite of ALL the destructors in the UI module; destructor safety in Polycore Tween object. vor 13 Jahren
  Ivan Safrin a6bb676068 New UI theme to match global Polycode redesign, made Cocoa core apply antialiasing on setVideoMode, fixed color creation from hex, made build tool respect vsync and AF settings vor 13 Jahren
  Ivan Safrin e8dc5f9d47 Fixes for two UI bugs vor 13 Jahren
  Ivan Safrin d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes vor 13 Jahren
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) vor 13 Jahren
  Ivan Safrin c21ab8e6bb processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks vor 13 Jahren
  Ivan Safrin 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers vor 13 Jahren
  Ivan Safrin b542cb80e5 Made dragging in UITree have a delay of a few pixels vor 13 Jahren
  mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. vor 13 Jahren