Cronologia Commit

Autore SHA1 Messaggio Data
  Joachim Meyer 1e42cdecb7 Increase standard UIVScrollBar scroll speed, it makes it feel much more natural. (I'm not the only one who was annoyed by that: #543) 11 anni fa
  Ivan Safrin f4bec10b9a Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects 12 anni fa
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks 12 anni fa
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera 12 anni fa
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens 12 anni fa
  Ivan Safrin 6a4f0a1e17 Improved scrolling in large text files 12 anni fa
  Ivan Safrin fb61d54dcf Prevented scrollbars from going past limits 12 anni fa
  Nur Monson 6d26f9d4d1 Make sure all UIElements descend from UIElement 12 anni fa
  Ivan Safrin ceaad6bee0 Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow. 12 anni fa
  mcc 73035453bb Rewrite of ALL the destructors in the UI module; destructor safety in Polycore Tween object. 13 anni fa
  Ivan Safrin a3010450ec Fixed scrollbar click to advance 13 anni fa
  Ivan Safrin c21ab8e6bb processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks 13 anni fa
  Ivan Safrin 46304672fb UITextInput now scrolls with arrow keys and page up/page down 13 anni fa
  Ivan Safrin 5e0b6cf926 Scrolling setters for scrollbars and scroll container, execute command for Core, app launcher for Cocoa core, misc IDE changes 13 anni fa
  mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 anni fa
  Ivan Safrin 9cf5dadca6 Fixed UI and dragging 13 anni fa
  Ivan Safrin 40ee2aafec Revisiting UI Module and IDE 14 anni fa
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. 14 anni fa
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. 15 anni fa
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 anni fa