Historia zmian

Autor SHA1 Wiadomość Data
  Ivan Safrin 45692828a4 MSVC10 fix, removed old example project from Windows examples solution 12 lat temu
  Ivan Safrin e6653dbde3 IDE on Windows will now act properly if there are unsaved files. Switched IDE on Windows to use native menus/accelerators 12 lat temu
  Ivan Safrin ba4034bb46 Replaced LUA with Lua in readme 12 lat temu
  Ivan Safrin 4c5018cda4 Fixed examples on Linux 12 lat temu
  Ivan Safrin 92e34b684a Added basic Oculus Rift support module, added manual projection matrix mode for Camera, added a way to set projection matrix manually in Renderer 12 lat temu
  Ivan Safrin 4e337163f6 Updated license year 12 lat temu
  Ivan Safrin 9ccc21b6e9 SoundManager cleanup, fixed examples on Windows 12 lat temu
  Ivan Safrin a91d93a10e Fixes and IDE project for Visual Studio 2013 12 lat temu
  Ivan Safrin 8f769ccdf7 Fixed local Lua documentation html 12 lat temu
  Ivan Safrin c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes 12 lat temu
  Ivan Safrin 83c2f0104d Added getScreenWidth and getScreenHeight wrapper methods to Core 12 lat temu
  Ivan Safrin 4ca1c0ce40 Updated Xcode tempalte project to Xcode5 and updated project icon 12 lat temu
  Ivan Safrin dbebcd2a77 Rewrote and fixed C++ examples on Mac, this will break Linux and Windows examples projects temporarily 12 lat temu
  Ivan Safrin 8fb84a0597 Merge pull request #444 from fodinabor/ExampleUpdates 12 lat temu
  Ivan Safrin 56956e3054 Removed old broken modules, Mesh will not reset indexed setting on clearMesh anymore 12 lat temu
  Ivan Safrin 69df188c23 Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist 12 lat temu
  Ivan Safrin e5d65bc2cd Fixed editor grid always hiding Y-axis line, fixed undo resetting relative translate position in the transform gizmo 12 lat temu
  Ivan Safrin 803f6af06e Made project templates use a base entity scene and added a 3D project template 12 lat temu
  Ivan Safrin 84b00735e9 Fixed cubemap editor crashing on empty cubemaps, fixed post effect editor not laying out sheets properly 12 lat temu
  Ivan Safrin 9103d91b4a Switched back to rebuilding matrices on Render 12 lat temu
  Ivan Safrin 3a359fa545 Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module 12 lat temu
  Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 lat temu
  Ivan Safrin dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances 12 lat temu
  Ivan Safrin a63db488f3 Added grid-snapping to the entity editor, added grid snap buttons to the bottom menu, added checkbox to enabled and disable grid to the grid settings panel 12 lat temu
  Ivan Safrin e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default 12 lat temu
  Ivan Safrin 5345dbe0f1 Added a trigger method to the particle system, added an accessor for the top level resource pool in the entity instance 12 lat temu
  Joachim Meyer ef1efb1d38 Rebased & Updated content and build files of the examples. Known Issues: *SkeletalAnimation won't be able to load ninja.mesh, *#427 for AdvancedLighting, *Particleemitter's scalecurve won't work/ the particleemitter won't even be seen, *Networking example won't connect. 12 lat temu
  Ivan Safrin f765647e20 Removed doxygen temp files and updated gitignore 12 lat temu
  Ivan Safrin be5e070c9b Adjusted doxygen web templates for the new Polycode site, added trackPhysicsChild to PhysicsScene 12 lat temu
  Joachim Meyer eccff2aea8 Reverted PhysicsScene2D's constructor to inhering from Scene(Scene::SCENE_2D_TOPLEFT) to inheriting from Scene(Scene::SCENE_2D) 12 lat temu