Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 74e0c2c4e3 Skeleton animations now reference bones by bone name, not by index. (WARNING: Skeleton animation format has changed, animations need to be reimported). Fixed a bug in polyimport where the skeleton wouldn't get exported if a prefix wasn't specified %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin e0228cb5d3 Added ability to add entities into other entities in the entity editor, fixed removal of linked resource pools from entity property view, added shortcut to deselect all in entity editor (KEY_ESCAPE) %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 78a310b2b5 Added support for turning off key repeat in CoreInput, SceneLights will now remove themselves from the Scene in their destructor, Entity editor will now ignore shortcuts if not focused, added support for constraining Scene input to the camera viewport, entity editor will now ignore mouse input outside of its scene viewport %!s(int64=12) %!d(string=hai) anos
  Bill Robinson 1501c048e5 getopt include breaks the build for linux %!s(int64=12) %!d(string=hai) anos
  Bill Robinson 6cf1274903 Ignore points and lines imported as they screw up the meshes %!s(int64=12) %!d(string=hai) anos
  Bill Robinson a46463fce5 Compilation fixes for MinGW32 %!s(int64=12) %!d(string=hai) anos
  Bill Robinson 1671a07a88 fix for mingw for iterating over directories %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. %!s(int64=12) %!d(string=hai) anos
  Ethan M 509b411144 Addressed refreshing of projects so that all of their project browsers are updated after file ops. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin e98997a1ce Merge branch 'screenrewrite' of https://github.com/ivansafrin/Polycode into screenrewrite %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. %!s(int64=12) %!d(string=hai) anos
  Ethan M 0d16bb8afd Tweaked findBar’s functionList to not display any mention of ‘function’ that is not the start of a line. %!s(int64=12) %!d(string=hai) anos
  Craig Mesdag 45998b2178 Merge branch 'develop' %!s(int64=12) %!d(string=hai) anos
  Craig Mesdag 4fb16c9a09 Merge branch 'hotfix/Fix_logger_output_for_MSVC' %!s(int64=12) %!d(string=hai) anos
  Craig Mesdag 2b8d6354a0 Merge branch 'hotfix/Fix_logger_output_for_MSVC' into develop %!s(int64=12) %!d(string=hai) anos
  Craig Mesdag fb24bff0a2 Fixes log output not being displayed in the Visual Studio Debugger. %!s(int64=12) %!d(string=hai) anos
  natelo 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin f6db02c499 Changed executeExternalCommand on Windows to use popen and return resulting output %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 3d1475dcb7 Removed deprecated secondary handler from EventHandler %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 94423a0646 Removed build bat files added by pull request, windows fixes %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 87d681a908 Merge pull request #404 from Lunatix89/lunatix_winfixes %!s(int64=12) %!d(string=hai) anos
  lunatix 1452409d08 fixed missing debug prefix in UILua, 2DPhysics & 3DPhysics %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 289d46be7b Made xyzuv addVertex be the default addVertex for bindings, added none blending mode to blending mode drop down in material editor %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin ab50a6f77e Removed old theme git entires, changed IDE xib to be openable in Xcode 4.6 %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 88c42a25b1 Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes %!s(int64=12) %!d(string=hai) anos