Ivan Safrin
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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hace 12 años |
cib
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2197c08b01
Implemented OSBasics::fileExists
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hace 12 años |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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hace 13 años |
Ivan Safrin
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54e9b1a16d
Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes
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hace 13 años |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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hace 14 años |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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hace 14 años |
Cameron Hart
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ea833b7237
Building PolyCore with CMake on Linux.
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hace 14 años |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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hace 14 años |
Ivan Safrin
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f797a8af9d
Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool
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hace 15 años |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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hace 15 años |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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hace 15 años |