Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin db15986698 Merge pull request #500 from fodinabor/getRotationEuler %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file %!s(int64=11) %!d(string=hai) anos
  Joachim Meyer 6693ceefe4 Make getRotation more consistent: *replaced getEulerRotation with getRotationEuler %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 99513fa3a4 Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 80a1443ba0 Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 81e87a9001 Removed direct transform vector access in entities due to speed and memory considerations %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin dc166ec2c5 Fixed double click in input events %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin d3f13be1af SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 66ad0b2307 Added backwards compatibility typedefs for Entity and PhysicsEntity %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 7284783d0d More cleanup, got focus working %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 499ac73584 More UI and IDE fixes %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin b4fe98b72c Figuring out coordinates %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens %!s(int64=12) %!d(string=hai) anos
  Nur Monson 4565c409f9 Add "const" to a number of methods %!s(int64=12) %!d(string=hai) anos