Histórico de commits

Autor SHA1 Mensagem Data
  Ivan Safrin 7d86739ff5 Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes 11 anos atrás
  Bill Robinson f4b9dbfe73 Added Matrix multiplyWithPerspective method, as opposed to the 11 anos atrás
  Ivan Safrin 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 anos atrás
  cib be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 anos atrás
  Ivan Safrin 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 anos atrás
  Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anos atrás
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 anos atrás
  mcc 025f56124e Matrix4 now has determinant and transpose functions. 13 anos atrás
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anos atrás
  Cameron Hart 6649ffbfdc Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const. 14 anos atrás
  Cameron Hart 7fe8f5c173 Made a lot of read only methods const and parameters const reference where possible to avoid copies. 14 anos atrás
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 anos atrás
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 anos atrás
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. 15 anos atrás
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 anos atrás
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class 15 anos atrás
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 anos atrás