Nur Monson
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2330dd0443
Fix 'implicit conversion loses integer precision' warnings on OS X
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%!s(int64=12) %!d(string=hai) anos |
cib
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d48451256f
Added more safety checks to config loading for PolycodeProject
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%!s(int64=12) %!d(string=hai) anos |
cib
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d3d17c13ea
Fixed small naming issue.
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%!s(int64=12) %!d(string=hai) anos |
cib
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48ba85335c
Added type-safety helpers to ObjectEntry
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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0e027f9626
Fixed method overloading for const char * initialized ObjectEntry's, fixed input on UIComboBox, IDE project data now stored in PolycodeProject, projects now resaved before building and files parsed in
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%!s(int64=13) %!d(string=hai) anos |
mcc
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d4bd53c53e
Object xml serialization: Support type namespacing and 'nil' elements. ARRAY_TYPE can now be successfully serialized and deserialized
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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de739af9de
Project file saving/loading in IDE
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%!s(int64=14) %!d(string=hai) anos |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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40b5da3e8d
Removed GenericScene in favor of just Scene, improved LUA bindings.
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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f797a8af9d
Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool
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%!s(int64=15) %!d(string=hai) anos |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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%!s(int64=15) %!d(string=hai) anos |
Ivan Safrin
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b6e0a118d0
Various fixes plus Kinect module
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%!s(int64=15) %!d(string=hai) anos |