Ivan Safrin
|
fc6ec09585
Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE
|
11 anni fa |
Ivan Safrin
|
adfe0ee6bd
Entity editor will no longer crash if a sprite or sprite state that is in use is removed in the sprite editor
|
11 anni fa |
Ivan Safrin
|
ff1e978028
Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites
|
11 anni fa |
Ivan Safrin
|
207ed4ddbf
Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools
|
11 anni fa |
Bill Robinson
|
39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
|
12 anni fa |
Ivan Safrin
|
bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
|
12 anni fa |
Ivan Safrin
|
892aa11319
Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly
|
12 anni fa |
Ivan Safrin
|
4f60bb29fb
Sprite editor now resized properly
|
12 anni fa |
Ivan Safrin
|
f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
|
12 anni fa |